Jan 182013
 

From the journal of Ardebast Raconteur:

The first fur one encounters when entering (or rather attempting to enter) the Burroughs, is a member of the City Guard. These brave furs stand guard to ensure that the more undesirable types stay clear of their town. It pays to be courteous and honest with the guard on patrol lest one be turned away before even setting paw in the town.

Another thing the City Guard is counted on for, is to patrol the streets and help lost furs find their destinations. With the Burroughs being an extremely complex maze of alleys and side streets, it is easy to get lost. A good sense of direction is therefore a must.

It’s interesting to note that all members of the City Guard are born and raised in the Burroughs. Not a single member moved there from another town. The City Guard maintain that it isn’t a strict requirement. It just so happens that nobody from outside the Burroughs has ever passed the entrance exam.

Carja’s Notes:

Nothing to say really. Big Oonch was either going to be a private eye or a cop. I went with the cop idea.

Jan 112013
 

From the journal of Ardebast Raconteur:

An entire community housed in the caverns of a mountain range. It’s quite dark, as one would expect, with next to no natural light to be found anywhere.

It’s also one of the most maddening labyrinths I’ve ever tried to navigate.. Granted my sense of direction is rather lacking, but it’s not uncommon for visitors to get lost. Even being born and raised in the Burroughs doesn’t guarantee one will not get lost in the Burroughs. If one does not wish to be found, the Burroughs is THE destination to achieve one’s goal.

With its many places to hide, the Burroughs would have been a natural place for the Coven to take root. The City Guard stands ever vigilant to ensure that their presence remains limited.

My favourite haunt within the Burroughs is The Three Goose Inn. It is run by Winsome Tweed, a real salt of the earth type who enjoys a good yarn (it’s why we get along so swimmingly). Strays are more than welcome and an understanding can always be reached for furs needing a warm meal when Shinies are tight.

One last pawnote: If you don’t see all that well in the dark, I recommend carrying a walking stick while visiting the Burroughs. There are ponds EVERYWHERE. If a fur isn’t careful, he or she risks an unexpected bath simply by walking around a corner.

Carja’s Notes: When I was writing Dust-up in the Burroughs, it occurred to me that as a groundhog, Big Oonch would most likely live underground. I then thought it might be interesting then for an entire city to be underground. As for the name, it’s a rather obvious play on the word “burrow”. I like to think that a community that lives underground wouldn’t feel the name for a fancy name for their town. Just calling it “the Burroughs” would suffice.