Apr 112016
 

There’ve been a few things lately that have made me think about how time seems to sneak by sometimes.

It’s already April. In some respects I feel as though the year is still just starting.

I’m almost finished my set of Dungeons & Dragons mash-ups. I forgot I’d already drawn six of them before this weekend. With the rogue done, I only have two left.

The season at the Cric o Jeux is winding down. It’s been a lot of fun going out every Tuesday to play board games.

I’m approaching my 500th Funnies strip. That’s a lot of strips. The Love Letter storyline is over. I got five months of material out of the idea “Cyran has a crush on Chae”. The next storyline should start somewhere in May.

I bought a new game last Thursday. Big surprise, I know. It’s called Age of War. I’d seen Sam Healy talk about it on the Dice Tower a while back and thought it sounded interesting. I forgot about it for a while until I stumbled upon it at my local game store, Chez Guy. It turns out it’s a retheme of a game that served as a direct inspiration for Elder Sign. On your turn you roll seven dice and choose a castle to conquer. Each castle has a number of tasks which are completed by rolling the prerequisite number of symbols on the dice. The dice used to complete a task are put on the castle card and the rest are rolled again to try to complete one of the other tasks on the card. If after rolling you cannot (or do not want to) complete a task, you lose one die and roll again. This continues until you either complete all the tasks on the card (thus conquering the castle) or you no longer have enough dice to complete any of the remaining tasks. Play goes on to the next player who begins the same process. The game continues until there are no unclaimed castles left. When choosing a castle to conquer you can choose an unclaimed castle or go after a castle another player has already conquered (an extra task is added in this case). Each castle also belongs to a clan and if you manage to conquer all the castles that belong to the same clan, those castles are flipped over and can no longer be conquered by other players. The game plays rather quickly and is entirely luck-based. If dice-rolling games aren’t your bag, then I would recommend staying away from this one. I like rolling dice however and enjoyed it as a filler game.

That’s all for this week. Until next time, have a good seven and we’ll do this all again next Monday! Carja V.

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