Aug 312015
 

Hello folks. Blog time has begun. So read. Or don’t. But it’d be silly to click on the link and NOT read right?

I don’t know if I got the meme right in the title and I don’t wanna look it up so we’ll just say I did even if I didn’t. Why am I discussing cheeseburgers? Because we had a family barbecue on Saturday and we ate cheeseburgers and they were GOOOOOOOOD. Let this spellcheck-fail of a title serve to commemorate the goodness of those cheeseburgers and really all cheeseburgers worthy of the name. Also cheeseburgers.

I’m all caught up with Critical Role…except for last week’s episode that went up today apparently. That’s somewhere in the ballpark of 100 hours of content in less than two weeks. Of course, a lot of that I listened to rather than watched. Given that Critical Role is a group of voice actors sitting around a table playing Dungeons and Dragons, there’s not always that much going on visually. I found that listening to an episode as I draw content for the site works as well as listening to a podcast.

I’ve been playing a lot Hearthstone and Magic these past few weeks. Gotta keep up with the daily quests so I can get new cards without spending any money.

We tried out The World of Smog: On Her Majesty’s Service on Friday. I got my Kickstarter copy last week and I thought it was simple enough that I could teach it on the fly. We (and by we, I mean I) got a few things wrong, but it was still fun. Each player gets dealt a secret combination of ingredients they need to collect and a secret exit location. Once they have all the ingredients and a copy of each of the artifacts, they head to their exit location and use an action to flee and win. The twist? Each location has four possible trade actions, but you can only use the one facing you. Each time a player uses one of the trade actions, that action is covered up (you need to spend an action to uncover it if you want to use it again) and the location rotates so a new trade action is facing them. You can also use actions to rotate the location without using the trade action. It has a puzzle feel to it as you have to maneuver around the board to buy and sell ingredients in the most advantageous yet expedient way to make enough money to buy the artifacts and the ingredients you need to win the game before everybody else. There are also non-player agents that come out and change the dynamic and you can bribe their leader to move them around.  Kayla felt it was a little long for what it was, but I actually thought it played rather quickly. We all agreed the game was gorgeous and I love the steampunk look of it. I’d like to play again as I’d like to explore more of the game’s potential, but I think it’ll get passed over by my group for other games more often than not. Right now, Dice Town seems to be the favorite.

Four more strips to draw for the current storyline. I’ve written a couple of the strips that will follow. They’ll provide a good break between the current storyline and whatever I decide to do next.

That’s all for now. Have a good seven and we’ll do this all next Monday. Carja V.

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