Carja

Jan 162013
 

Welcome back to the Wednesday Mash-up! This week we continue with the cast as themselves. As always, click to embiggen.

The next to be introduced were Zoë of the Mouse Wing and her bird friend, Popkin!

Zoe-and-Popkin

Following Zoë and Popkin, was everybody’s favorite bear dunce, Barnaby!

Barnaby

Last up this week, is my good pal Todrick.

Todrick

We wrap up the cast next week! Be sure to be there!

Jan 142013
 

My team at work was called back in this morning. This was the first time I’d seen them since before the holidays. One person in my team told me something that made my day.

Before the break, I gave all the people in my team an Age of Animus magnet featuring some of my mash-up designs. I had extras left over which I then sold to anybody who was interested. This one woman bought three, one for her and two for her grandkids. She picked Cyran for one and Barnaby for the other. I can’t remember what the third one was (she picked them while I was away from my desk). She let the kids choose and sure enough, they picked the ones she’d picked for them (she knows them well).

She said they really liked them and played with them all day, carrying them around and then running  back to stick them on the fridge for a bit then going back to them later. I’m guessing they’re pretty young…although to be fair, who can resist a good magnet? Well, maybe if you were wearing the opposite polarity…am I showcasing my lack of understanding of the basic principle behind magnets? Perhaps.

ANYway, my coworker also visited the site and had complimentary things to say, and she remembered Cyran’s and Barnaby’s names (not a given).That made me happy.

Of the fifty magnets I had made up, I have two left: Space Age Cyran and Tripwire Cyran. Most of them were given away, but I sold at least 10 of them. People liked them and it generated traffic for the site, so all’s good.

There’s nothing I could talk about that’s cooler (to me) than that, so that’s all for this week! Have a great week folks!

Jan 112013
 

From the journal of Ardebast Raconteur:

An entire community housed in the caverns of a mountain range. It’s quite dark, as one would expect, with next to no natural light to be found anywhere.

It’s also one of the most maddening labyrinths I’ve ever tried to navigate.. Granted my sense of direction is rather lacking, but it’s not uncommon for visitors to get lost. Even being born and raised in the Burroughs doesn’t guarantee one will not get lost in the Burroughs. If one does not wish to be found, the Burroughs is THE destination to achieve one’s goal.

With its many places to hide, the Burroughs would have been a natural place for the Coven to take root. The City Guard stands ever vigilant to ensure that their presence remains limited.

My favourite haunt within the Burroughs is The Three Goose Inn. It is run by Winsome Tweed, a real salt of the earth type who enjoys a good yarn (it’s why we get along so swimmingly). Strays are more than welcome and an understanding can always be reached for furs needing a warm meal when Shinies are tight.

One last pawnote: If you don’t see all that well in the dark, I recommend carrying a walking stick while visiting the Burroughs. There are ponds EVERYWHERE. If a fur isn’t careful, he or she risks an unexpected bath simply by walking around a corner.

Carja’s Notes: When I was writing Dust-up in the Burroughs, it occurred to me that as a groundhog, Big Oonch would most likely live underground. I then thought it might be interesting then for an entire city to be underground. As for the name, it’s a rather obvious play on the word “burrow”. I like to think that a community that lives underground wouldn’t feel the name for a fancy name for their town. Just calling it “the Burroughs” would suffice.