May 062013
 

Hey everyone! I hope you all had a good Monday. My Monday was spoiled by the fact that it wasn’t a second Sunday. I could have used a second Sunday to sleep in. Other than not being to sleep in though, my Monday wasn’t bad. I went in to work. The computer network was wonky all day which made it hard to get work done. But what does this intro have to do with Free Comic Book Day 2013, you ask? Nothing really. I’m just telling you how my day went.

Saturday, May 4, 2013, on top of being Star Wars Day (May the Fourth Be With You) was also Free Comic Book Day…at least in North America. A day where you could walk into a participating comic book store and get…free comic books. A number of publishers, big and small offer stores these specially printed comic books at a severely discounted price as a thank you for fans. Ingenious comic book store owners will find a way to make your trip even more worthwhile, like having specials on merchandise (comic books or otherwise), raffles or what have you.

My local comic book store is Zone 51 in Trois Rivieres and they did the specials and raffles thing but on top of that, they set up a Playstation 3 so that people could try out the new Injustice game that came out recently. My take on the game is that it was really sweet. If you like fighting games and DC characters, this is the game for you. There’s a nice selection of characters to choose from and famous locales from the DC universe to fight in. If you don’t like the look of a character, there are alternate looks available as well. The game designers have promised four add-on characters. So far Lobo and Batgirl have been announced. I don’t know if he’s in the story mode, but I can’t see how they could leave out Darkseid. Other acceptable (for me) choices would be Black Canary, Firestorm, Deadshot, Huntress, Captain Cold (I’d say Mr. Freeze, but why not feature some non-Batman villains?)….OOOOOOH! BOOSTER GOLD!!! In short there are a LOT of characters I’d love to see in the game.

Less awesome than Injustice, was Iron Man 3, which I went to go see on Sunday. It was a perfectly serviceable movie, but I didn’t have that feeling of elation when I left the theatre like I do when I go see a movie I really enjoyed. Robert Downey Jr. is great as Tony Stark, it’s just a shame that nobody else is as interesting to watch. There’s a big twist in the movie that I don’t want to spoil (it’s easy enough to read up on if you haven’t seen the movie and really want to know) that just pulled me out of the movie. It involves the main villain. Some are hailing it as a genius move but I thought it was really cheesy. Maybe I’m too much of a purist. The final battle sequence, although it was ambitious, just lacked flash, which is my gripe about all the Iron Man movies so far actually. There are movies where I check my watch because I’m hoping not too much time has passed and that there’s still more awesome to come. Iron Man 3 was not such a movie. Also, I’d heard ahead of time that there was an extra scene after the credits so we stuck it out to see it. I was HOPING for a glimpse into the future of the Marvel movie franchise. Without fully spoiling it, I was disappointed.

Okay, so that’s all for this week. More nonsense to come next Monday. In the meantime, enjoy this week’s comics and extra content (no promises on what I’ll get done).

 

Apr 302013
 

Well there’s a Monday deadline that just passed me by. What was it that I was doing yesterday that made me forget to write my blog? Oh yes, I was reading up on X-Wing and then I got tired of sitting in front of the computer and started reading comics. I knew it was something important.

I shouldn’t engage in trash talk. I’m not all that good at it for starters. It’s all fun and games until someone steps over that line of what the other person will think is funny before the comments just become hurtful. I’m a terrible judge of that line and I always end up second guessing myself (too late) if I went too far. I know that when a person crosses that line with me and my feelings get hurt, it’s all I can think about for hours, if not days. I act like I’m thick-skinned sometimes, but my feelings are surprisingly fragile at times.

Assuming you and I engage in some friendly trash talk, here are some things you might be interested in knowing:

1) Some things are off-limits. Age of Animus tops my list. That includes anything related to the site. You may think you’re just being funny, but I *will* take it personally and lash out. I wouldn’t target your kids, don’t target mine.

2) I feel really bad when I screw up or forget a rule in a game. Even joking that I would do so intentionally really hurts my feelings. Because we usually play games I’ve bought, I’m usually the one teaching the others how to play. I try to do so as quickly as possible so we can get to playing right away and it often happens that I forget something important in my haste to get things started.

3) If I stop talking, you’ve probably gone too far. Please don’t keep kicking me when I’m down.

I’ve had my feelings hurt twice in the last week. I’m way too sensitive.

Apr 222013
 

Hey everybody,

It’s Monday, time for me to jibber jabber. I don’t have any big site news to reveal, so I’ll talk about what I’ve had on my mind lately:

Fantasy Flight Games’ X-Wing Miniatures.

A little history first. When Fantasy Flight Games got the Star Wars license, I was cautiously optimistic. I know that FFG always produces great looking games which I mostly enjoy, but Star Wars is a tough franchise to nail properly in games (at least for me). Of the first three games they announced, I was most intrigued by their cooperative living card game (LCG). I had next to no interest in their roleplaying game system since I already have two fully fleshed out RPG systems already. X-Wing Minis was somewhere between the two, but I’ll admit I was leaning towards “meh” since Wizards of the Coast’s attempt hadn’t exactly been a rousing success. Ultimately, the LCG was delayed because they scrapped the original concept (which I liked) and started over with a competitive game (which I was a little less plussed about).

X-Wing was released last fall. I bought the starter at Montreal Comic-Con. I delayed on the purchasing of additional ships because I didn’t want to sink too much of con budget in one product. I could buy those from my local gaming shop. When I got home from the con, I looked through the components and then put the game on my shelf.

I’d read that a lot of players were suggesting buying two starters as a cost efficient way to double up on ships, and the extra cards, dice and templates were always useful. My local gaming shop had the starter so I picked up a second copy some time later. I asked my friend who owns the store if he was going to get the expansion ships and he assured me he would. Fine. The second copy remained unopened in my computer room (it didn’t even make the gaming shelf). I should point out that this happens to a lot of the games I buy, because board games require people getting together which isn’t always easy to schedule.

Finally, about a month ago, I decided to open the second starter and then organized all the components which got me jazzed to actually try the game. At our last Age of Animus Storytelling Game playtest (hey, look at that, I worked the site into this entry after all), I discovered that my local gaming shop had finally received the expansion ships, so I picked those up and told my friend Frank (the biggest Star Wars fan in my circle) that we were going to have to play and he agreed.Usually, when I suggest something like that, nothing ever comes of it, but this time! Oh this time! I was determined.

So three weeks ago, Frank, Melanie and I got together to play. The first hurdle was that Melanie doesn’t speak/read English and the game was…well in English. No problem, most of the components used easy to remember symbols. Explain things once and we’re mostly good to go. The second hurdle was that I hadn’t pre-constructed teams. We did that on the fly. I played 150 points of Rebels against Melanie and Frank who each had 75 points of Imperials. I ended up losing the game and we screwed up a number of rules (mostly my fault), but we had a lot of fun. A good sign that they would be up to play again.

And play again we did on Saturday. Frank wanted to try the Rebels, so we played the same setup, with him and me switching places and again the Empire prevailed.

These two sessions have sold me on the game. It’s a lot of fun. From what I’ve read, it plays a lot like Wings of War (for those who are familiar) with some neat little innovations (like using templates for movement rather than cards). The ships are incredibly detailed. The one thing I liked about WotC’s game was that the ships looked good (although the plastic had a tendency to warp) and these minis blow the old minis out of the water. Frank compared the Slave I mini to his Code 3 Slave I (the most detailed repro on the market) and it came out surprisingly favorably in the comparison (for the price point).

The other thing I took from our games is that I need more ships. I have two starters (which gave me 2 X-Wings and four TIEs) and one of each of the expansions except for the solo X-Wing and the solo TIE which weren’t in stock at my local gaming store. At 150 points, the Rebels need to use at least four of the five ships I own (Frank used all five, but he had no points left for upgrades). On the Imperial side, both games left out two TIEs. The only variety was from our choice of pilots and upgrades. With more ships to choose from, I imagine the dynamic would be quite different. I joked on Facebook that I wanted enough ships to reenact the Battle of Yavin, but ideally, I’d like two more Y-Wings, A-Wings and TIE Interceptors, and the solo X-Wing and two TIEs to get the exclusive upgrades (WEDGE!!!!!) and round out complete wings of each (I’d have two complete TIE wings).  I just need to get back to Steve’s to make it so.

I plan on bringing the game to my regular gaming group to see what they think of it. They REALLY dug Quarriors. I’m curious to see how X-Wing will rate compared to it.

Oh, and I hope they make a Z-95 Headhunter.

Apr 152013
 

Hey everybody,

I hope everybody’s enjoying the current storyline spotlighting Zoë and her new friend Skitter. I’m starting to get a better feel for drawing Zoë. Checking out my tags, she was the second least featured character on the site and that’s including the Zoê of the Mouse Wing short story that was posted in eight segments. To date, Zoë has been featured in 89 topics. In comparison, Deema has been featured in 72 and she was introduced several months later. Nektara is the most heavily featured character with 154 tags. (So much for Cyran being the star.)

The problem is Zoë’s so small, I keep forgetting her. Kidding aside, Zoe’s small size does have something to do with her lack of appearances. A panel featuring Zoë and another character require more planning. Either they’re all wide shots or I have to figure out a way for Zoë to be elevated to eye level with the character she’s talking to. The same problem arises if I want to put Zoë in the background as an observer (which does bump up the number of appearances a character makes). For that reason, I found that I was featuring Zoë only when it was absolutely necessary. Usually that’s been when I need Nektara to have a second voice of reason to speak to.

Creating Skitter gives Zoë somebody her own size to interact with, which is so much easier to lay out. I’m not about to bump him up to a full member of the cast, but I’d say he’ll on par with Popkin and Mouser.

This weekend I wrote ahead to plan out what will be happening in the strip. Phase One of the Zoë-Skitter storyline ends on May 2. I had intended to break it up with a short storyline to introduce yet another character and then start phase 2 of Zoë-Skitter in June as the big summer story. Well, apparently I had misjudged how long that “short” storyline was going to take because I’ve scripted things out to the end of June and I still have a few more plot points to hit before I’m ready to close it out. It’s now looking like Zoë-Skitter Phase 2 will start in August. Who knows how long it’ll stretch out to?

Writing is funny that way. I don’t think something will be very long and it balloons way bigger than I anticipated. Other things that I thought would cover a lot of ground pass by really quickly (like my last roleplaying session notes). That usually implies a lack of planning on my part. I expect something to be short because I didn’t think about all the things that have to happen for things to logically bridge from point A to point B. I’ll expect a basic premise to have enough meat for several pages and there just isn’t enough action to sustain it.

So who’s the least featured character of the main cast? That would be Barnaby with 68 tags. Don’t worry though. I have a storyline for him, though it probably won’t be until next year before I get to it.

The list:

Nektara – 154 tags
Todrick – 149 tags
Cyran – 122 tags
Sass – 111 tags
Red/Blue/Green Rich/Richmond Raccoon – 106 tags
Zoë – 89 tags
Big Oonch – 80 tags
Deema – 72 tags
Barnaby – 68 tags
Popkin – 33 tags
Mouser – 26 tags
Crismus – 14 tags
Pickle Patch Bandits – 10 tags
Wilhemina – 6 tags
Raz – 6 tags
Bunwick – 6 tags
Zouly – 6 tags
Skitter – 4 tags

Apr 082013
 

I didn’t draw an Animus Wars strip this weekend and it’s unlikely that I will draw more Animus Wars strips in the future. It seems like a sudden decision, but I think it’s the right call.

It’s been half a year and I’m barely through a third of the movie. In theory, that means I’d need another year and a half to get through the story. That’s the realization I came to this weekend and I was left asking myself if I wanted to work on this one project for that long.

There’s only so much time I can dedicate to the site. I want to maximize my time investment and sadly Animus Wars is a product of limited return for such a big investment of time. It’s the product that I’d have the most trouble marketing given that it’s a Star Wars parody.

Scott Kurtz over at PVP once said something to the effect that he feels that the time people spend riffing off of other people’s material would be better spent working on their own material.  I’m beginning to see the truth of that statement.

Working on Animus Wars has been keeping me from doing my FnF crossover, because I don’t feel I can draw more than three strips a week and have time to work on my writing. Honestly, I barely get any writing done as it is.

And then, there’s the sad fact that Animus Wars isn’t proving to be as fun as I thought it would be when I started. I didn’t think it through. There were one or two little gags that really got me jazzed about the project and I haven’t even reached them yet.

I won’t say that the work I put into the project was a total loss. Every page I draw is a learning experience as I try to figure out the best way to lay things out on a page. I also got to draw some different things I wouldn’t have tried in a normal Funnies strip. And I do like really like some of the stuff I did so far. My only regret is that I was so slow in realizing that it wasn’t such a good idea after all.

So that’s it. No more Animus Wars. Sorry. Unless you pay me. Twenty bucks a page. 😉