Jul 142014
 

Hey all! I don’t have a lot to talk about this week. I’m just going to talk about my visit to Quebec City this past Friday.

I lived in Quebec City for two years while I was attending Champlain College, St. Lawrence Campus. It was my first time living away from home and overall I had a good time there. There were three places in particular that I liked going to back then, Librairie Premiere Issue, Librairie Donjon and Hobbies Kirouac. This is where I spent the money I couldn’t really afford to spend on comic books, roleplaying games and gaming supplements. The latter has closed its doors since those days but I found out last year that the other two are still in business.

On Friday my mom and I had a little bit of time to kill before the scheduled appointment we were in town for so we stopped by one of these locations, Librairie Premiere Issue. It had been twenty years since I set foot in that place and man it was like nothing had changed. The steps leading down into the store. The staircase leading to the second floor. The shelves lined with comics. It was all exactly as I remembered it.

I spoke briefly to the owner while I was there, introducing myself and explaining to him how I used to go there back when I was in CEGEP. It’s funny but I probably spoke to him longer in that brief conversation than I ever did in the two years of me going there in those days.

One thing that was different from what I remembered was the variety. Back in the day, Premiere Issue sold more than just comic books. There were games and novels and what-have-you. I guess with the arrival of l’Imaginaire as a pop-culture haven store in the same city, the owner of Premiere Issue decided to fall back on what he knew best, comic books. There were some figures and busts to buy, but on the whole it was almost exclusively comics this time around.

I couldn’t drop by Premiere Issue without dropping a little coin, so I picked up a Robin Hood comic trade paperback and two volumes of Mice Templar. I chose them as the type of books I wouldn’t typically find on the shelves of other comic book stores.

We nearly got lost on our way back to the car after our visit (my mom and I have terrible senses of direction) and ended up arriving late for our appointment, but everything worked out fine. Afterwards, I visited l’Imaginaire, which is your typical modern collectibles and gaming store. It wasn’t as special though since I’d been there relatively recently with Frank. For me this trip was all about Premiere Issue. It’s unlikely that I’ll ever drop in again; Zone 51 is much closer for all my comic book needs…but it sure was sweet to travel back in time for a half hour or so. If ever you’re in Old Quebec, take the time to drop by and see the comic book store of yesteryear!

Jul 072014
 

Dated obnoxious title? Check! Let’s blog it up!

I hope all of you neighbours down south enjoyed your July 4th weekend! My July 1st weekend last weekend was nice and of course it was capped off with the 300th strip of Animus Funnies! How great is that?!

I wanted to do something special for strip #300. A commemorative strip on a character’s birthday? Obviously that meant Todrick needed to get caked. But what could I do to go the extra mile? Draw every character I’ve created so far of course! I settled for just the characters who have actually appeared in the strip, so even though Copley was originally supposed to be a member of the cast, he didn’t make the cut. Other characters I’ve drawn for the site, like Pepetus, Enzo and Teeper have likewise never appeared in the strip, so that’s why they were left out as well.

The trickiest part was deciding what to do with Horvath and his crew. I’ve already softened up the Pickle Patch Bandits a lot since their first appearance so I didn’t mind having them hanging around with all my other characters. Horvath’s crew are still in full bad-guy mode. It made no sense having them there, but I couldn’t really say I featured every character if they weren’t, right? Them appearing on Wanted posters was the most clever way I could think of to feature them.

On Facebook I said that I didn’t draw Marv and the other potatoes of Clan Tater and Clan Spud because if you see one potato (Bud is in the Wanted posters), you’ve seen them all. That’s definitely true, but honestly, I plum forgot them. Bad Guy Bear and Battle Marmot? I could’ve drawn a comic book lying on the floor with them on the cover, but the thought never occurred to me until the strip was already posted.

Other little foibles that I didn’t notice until it was too late? Nektara has no shadow. It’s not because she secretly became a vampire. I don’t know how I missed it though.

Red Rich was intentionally left out of the version that appeared in the strip since he arrives in the second panel. I just saved a copy of the picture with his layer hidden.

As for the drawing. As always, I started with a pencil sketch on several layers. I started with Barnaby and Raz and worked my way around. For a picture like this I find it helps to draw my tallest character first so I know how to size everybody else accordingly.

I inked and coloured each character separately. The exceptions were the characters in the window who were all draw as one element, and the characters who were riding other characters (Zoë, Zouly riding Popkin and Skitter riding Mouser).

When at least each character was drawn, I created a simple two tone background and then comped each character roughly where they were appeared in the original sketch. I repositioned a few to tighten things up a little since I spread the characters out in the original sketch to draw everybody in their entirety (except for the characters outside the window).

Because they were originally flying behind Barnaby, Zoë, Zouly and Popkin ended up smaller than I liked. I enlarged their layer and moved them around several times before settling on leaving them in the corner. Their shadow is supposed to establish that they’re about to fly above Tomaw and not the tinkers by the window.

As I was tagging the characters in the strip, I realized that I hadn’t tagged the octopus in his previous appearances. I decided to name him Sherman, because what else are you going to call an octopus?

Party300Panel2

That’s all the blogging I’ve got in me for this week. Have a good weekend folks!

 

Jun 302014
 

It was game night on Saturday, which is always a lot of fun. This week we tackled another new game, Marvel: Legendary, a deck-building game. Deck-building games have become one of my favorite types of games to play. They start out simple, everybody has the same base cards and then they use the resources those cards provide to acquire new cards and hopefully build some great combos. Where Legendary is a little different from the other deck-builders I’ve played is that the game has a cooperative element to it. You’re still trying to build yourself a great deck to try to amass the most points to be declared the big winner, but there’s a scenario involved. If you lose the scenario, then nobody wins. I supposed the person with the most points is the smallest loser of the bunch. The games play relatively quickly, we managed to play two complete games with a store-run in between and we finished before midnight which is FAST for us.

The downside to the game is that unless you want to play the exact same scenario with the exact same hero and villain selection, you need to take time between games to sort out all the cards that were used and then build a new scenario. The setup time for each game was actually a big detriment to my enjoyment. You’re trying to pick random heroes and villains but there’s no way of doing so elegantly with the elements included in the game. What would have been really nice is a card for each character. You shuffle them and then draw as many as you need. Then you get the cards out corresponding to each and build the hero and villain decks accordingly. I had the genius thought AFTER setting up the second game, “Gee! I wonder if anybody made a randomizer app for this?” Lo and behold there were two! One that was free but which only included the elements from the base game (I already bought all the expansions because I’m a nut like that). The other one I found included all the expansions and cost only 1 dollar. Sold! It may sound crazy, but I think the app is almost a necessity. It makes setting up so much easier. The next thing I need to do to speed things up even further is to get more separators for the cards and label them to make it easier to find the cards I’m looking for. And this is something that will be worth doing since my gaming group really seemed to enjoy the game so it’s a sure thing we’ll be playing it again sometime soon.

In other news, I finished the Ranma mash-ups this weekend. I’ve got a one-shot idea for the next theme. I’ll have to see what I can do with it.

Finally…I’m really starting to get annoyed with my computer. I can’t play games on it anymore because it’ll just shut down. I can’t watch Youtube videos on it because it’ll just shut down. Today I wasn’t doing either and it shut down. There’s some serious overheating going on. I really don’t want to lock myself into another big expense right now. If this continues, I may have no choice though.

So that’s all for this week. I’ve been typing this fast hoping that my computer won’t overheat and shut down in the middle (It’s shut down twice today as I was in the middle of drawing but to be fair, I was doing some multitasking as I was doing so). Have a good week all!

Jun 162014
 

I’m a little tired today. Still recovering from our marathon game session on Saturday which went until 1:30 in the morning (I didn’t get to sleep until 3). What did we play? Well, it’s in the title but read on!

If you’ve been a faithful Monday Blog reader, you may have gleaned that I’m a big board game fan. If you haven’t, then let me state clearly: I am a big board game fan. I could easily play board games several days a week if not for the fact that board games usually require a) time and b) other players. When these two factors allow for it, I’m, if you’ll pardon the expression, game.

When compared to your average Joe, I’d say I’ve tried a considerable number of board games. (Compared to your average hardcore gamer, the number would be somewhat more modest.) There have been hits (Quarriors, Mice and Mystics, Krosmaster) and there have been misses (Android, The Agents, City of Thieves). There have been games that I liked but which didn’t go over well with the other players I was with (Munchkin Quest) and games which the other players liked but I could live without seeing ever again (A Touch of Evil). Today, I’m here to talk about a game that was a hit with both me and the players I introduced it to: Firefly: The Game.

Firefly: The Game is based on Firefly: The Series (imagine that), which has been featured in mash-ups on this very site. At its core it’s a space-western. The crew of the Firefly-class spaceship Serenity go from job to job trying to make their way through life as best they can. In the game, each player is captain of his or her own Firefly-class ship. They have to navigate through the ‘verse to meet up with contacts who’ll give them jobs to do and use what money they can scrape together to hire crew members who will help them complete these jobs, all the while trying to stay in the Alliance’s good books (or at least not get caught while in their bad books) and just plain staying away from the Reavers. In this, the game does a really good job of capturing the feel of the TV show.

There are a number of scenarios in the base game which will define the victory conditions as well as the special rules in place during the scenario. The scenario we chose (at random) was the most straightforward: Anyone with $15,000 can declare final turn. Whoever has the most money at the end of the final turn wins. Illegal jobs pay a $1000 extras and nobody can take jobs from the Alliance (where most of the legal jobs come from).

There are different factors involved in choosing which jobs to take on. Do they pay well? Can’t keep crew on if you can’t pay them or buy upgrades. Are they illegal? You might end up with a Warrant put out on your ship. Are they immoral? You risk upsetting certain members of your crew. If you’re looking to make a lot of cash in a hurry, that usually means illegal and/or immoral jobs so plan accordingly. Don’t hire moral crew if you’re going to do immoral jobs. In my case, the captain I chose was moral, so regardless of which crew I hired, I was going to avoid taking on immoral jobs so bring on moral crew members! For the record, the game does feature immoral legal jobs as well as illegal jobs that aren’t tagged as being immoral. This fits with the show. Mal would take on illegal jobs so long as he could justify them. He walked off a job stealing Alliance supplies when he realized the cargo was medicine destined for a town in the middle of an epidemic.

There’s a variety of upgrades and gear you can purchase. Some gear is very situational in its use (like Fancy Duds) but you’ll be sorry you don’t have them when you need to go to a Fancy Shindig to pick up your cargo. Other things are no-brainers. What? On top of being required equipment for certain jobs, this Fake ID gives me a bonus on all Negotiating rolls? Yes please!

When picking your crew, you’ll be looking at what skill set they bring to the table versus what cut they’ll be looking for when you complete a job. A special ability is never a bad thing either. You can only have six crew members (including the captain) unless you buy the appropriate ship upgrade so a good mix of skills can be critical. Stocking up on hired guns won’t be very helpful in a job that requires negotiating. Some crew members are moral which can be a factor when making certain decisions and some have a warrant out on them which will make your ship an outlaw vessel, more likely to attract the attention of the Alliance.

If I had one concern about the game it’s that I felt there was a lack of player interaction. The base game includes few ways that a player can directly affect another player’s success. You can: steal disgruntled crew members away from them if you’re in the same sector or move the Alliance and Reaver ships when directed to do so by Nav cards. You can also trade with other players, but generally both sides are looking to get ahead so you’re unlikely to hinder the other player’s success. In the case of the Reaver ship, it starts in a corner of the map that has no mission-related destinations and therefore can be easily avoided unless the players agree to move it somewhere where it’ll be relevant. But since doing so means that you’re just as likely to fall prey to the Reavers yourself,  in our game the Reaver ship just stayed in the uninhabited corners of the map for almost the entire game.

The game turns play out fairly quickly so a lack of player interaction isn’t a deal-breaker. One of the things that takes the longest to do is consider the available jobs, gear and crew and players can do that while waiting for their next turn. Once we’d gotten the hang of things, there were times when Wash’s Dinosaur (the active player token) passed from one person to the next in less than 10 seconds.

The game can be brutal but there’s still hope to recover. I was in the running to win the game until I rolled a one that killed my entire crew (if only I’d had a Transport!) requiring me to go on a spending spree to replace them. Even then I ended up finishing third thanks to some late well-paying contracts.

On the subject of Wash’s Dinosaur, I think this is the first time I played a game with an active player token where the token was actually passed on from player to player. Usually, the token is forgotten by the third player’s turn and never brought up again. But in this case, players would actually ask to be handed the dinosaur on their turn just because it’s a dinosaur and dinosaurs are cool.

The game’s second expansion (out now) looks to add more player interaction and the upcoming third expansion promises a change for the Reavers, which addresses my concerns with the game. I’m not a fan of needing an expansion to fix fundamental problems with a game (Order of the Stick: The Quickening, I’m looking at you). But in this case, it’s a case of adding more options to a game I already think is pretty solid, so I’m in.

Firefly: The Game is a board game for four people and my main gaming group has five players. I had to wait until there was a session where one of us couldn’t make it to bring the game. We all loved it and look forward to playing it again. Fortunately, expansions and promo pieces can bring the number of players up to seven so we won’t have to wait for another missing player to do so. Two enthusiastic paws up (out of two)!

In closing, thanks go to Fab for giving me such an awesome Christmas present.

Questions about the game? Ask away in the comments!

Jun 092014
 

Good Monday to you all friends! I hope the day treated you well!

We had our second campfire of the season at Casa di Alfani on Saturday night. My hands were the only parts of my body that were exposed and wouldn’t you know it, those darn mosquitoes found their way to them. I have especially irritating bites on my left palm and the knuckles on both hands. Other than that though, we had a most excellent time. Speaking of most excellent times, happy Bill and Ted Day everybody!

I’m a few weeks in to the new way of drawing Funnies and though I’m still adapting, I’m pleased enough with the results to say I won’t be going back any time soon (unless you all say the new way looks terrible, which I’m not expecting).

My second Krosmaster kickstarter order came in last week. Now I can accommodate up to 8 players up from 4 before. Seeing as my gaming group regularly has 5 players, this is a good thing. The new minis are sweet! I’m already looking forward to Krosmaster Quest and the second season of minis to see what they come with next!

Not much else to discuss this week so I’m going to call it a blog! Have a good week folks!