Oct 122015
 

Hello and Happy Thanksgiving to my fellow Canadians! I hope that all of you fortunate enough to have a day off are enjoying it. To the rest of you, I hope the day is treating you as well as can be expected.

My world map has taken shape and this weekend I decided to write a first pass of the history of my world. So today, I share with you, the world of Kerathil (all names subject to change).

Map Attempt 4

Kerathil, the world of island continents. Millenia ago, the civil races lived together here in harmony: the mountain and valley dwarves, the high and forest elves, the gnomes, the halflings and later, the humans. Not considered of much importance, Kerathil was ignored by the gods, and we grew to forget them.

During this time, magic use grew wildly. It was rare that a family did not have at least one member versed in the mystical arts. The mountain dwarves especially were obsessed with magic. These dwarves pursued magical power with reckless abandon and rose to become the greatest mages the world had ever seen. Then they almost destroyed everything.

A mountain dwarf by the name of Kulthar, was the first mage to tap into the power of the Infinite Layers of the Abyss. He shared this knowledge with his fellow mountain dwarven mages and they rose to unmatched heights in power. They did not do so unnoticed however. The demons which inhabit the plane became aware of the existence of this world on the prime material plane that the gods had largely left alone. A perfect playground for the demons to run roughshod over. And so they came.

The demons invaded, destroying any and all magic users they encountered, lest any might acquire the power needed to stop them. All save the mountain dwarves.

Even though it was the mountain dwarves who had unleashed this terror on the world, they chose not to address it. Rather, they retreated to their caves deep within the mountains and sealed themselves in. For whatever reason, the demons did not follow.

These were the dark days of Kerathil. The demons ruled over the world, granting to those who agreed to serve them, dominion over those who did not. There were those who resisted as best they could, namely the island kingdom of Sulanar and the tribes of the Bail. They welcomed refugees from the Great Continent that they might be able to gather a force strong enough to mount an assault on the demon stronghold in the Moonjaw Mesa. They were successful for a time in repelling the demon army. But only for a time.

The demons cast a blight on the Bail that wiped out every living creature so that none could seek refuge there. They addressed the Sulanar by sinking the entire island. Hundreds of thousands died. Those who survived evolved to become the merfolk which inhabit the Sea of Sulanar.

It was when the people of Kerathil were at their lowest point that we finally turned to our forgotten gods. Sacred texts were recovered and ancient temples were revived. The people prayed to the gods as we had never prayed before. And the gods, responded.

The gods granted their champions the power to withstand the demonic forces that ruled over the world. The tide began to turn. The Infernal War raged for just over one year. In this short time, the demons’ attitude changed. Kerathil had lost its shine as a toy for the demons to play with. They retreated back to their plane but not before casting one last blight on the world.

The desert that surrounded the Moonjaw Mesa started to expand. The searing sands wiped away anything that stood in its way. If left unchecked, it would have spread across the entirety of the Great Continent and perhaps even beyond, erasing any trace of those who lived upon it. Fortunately, the elven druid Elena was able to stop its progress, though it was at the cost of her life. The nomadic tribes that roam the desert today are her descendants. They patrol the Bleak Sands from oasis to oasis, fending off those who would seek to enter the fortess of the Moonjaw Mesa, decreeing that the dark secrets contained within must forever remain buried.

In the wake of the Infernal War, the people of Kerathil were grateful to the gods. They vowed to never again forget them and for a time they remained true to their words. Great temples were raised to better worship their glory and a new brand of religious fervor swept over the world. In some ways, this zealotry was almost more oppressive than the demonic regime that preceded it. Fortunately, a balance was struck and the people could at last rest and recuperate from the wounds they had suffered. New kingdoms were forged across the Great Continent. The Grand Expansion crossed the sea to Terra Nova and Ascencia.

But old patterns have begun to reemerge. While the gods still have their followers, the power of magic has reasserted itself. Some worry that the painful lessons learned during the Demonic Invasion will be forgotten and a new calamity will befall Kerathil. Only the vigilance of its heroes can ensure that Kerathil will survive. Are you such a hero?

So it’s nothing really new, a fantasy world like so many others. I just like having a blank canvas to work with.  The brief history gives a little context. It needs to be fleshed out further. The world will develop as we play (hopefully).

So that’s all for this week. Have a good seven and we’ll do this all again next Monday. Carja V.

Oct 052015
 

Hello there! It’s blog time again! I’ll give you all a moment to put on your blog-reading hats and then we can get started.

(waiting patiently)

(still waiting)

(starting to wonder where you put that blog-reading hat. On Mars?)

(waiting just a little longer and that’s it)

Ready? Good.

Wednesday will mark the four-year anniversary of Age of Animus going live. It feels good to be honest. I’ve mentioned before how I tend to drop creative projects pretty quickly. Four years of Animus is quite simply amazing to me. I’m incredibly proud of what I’ve accomplished. By no means am I the best artist or the best storyteller, but it’s been fun growing in both aspects. Check out this comparison of Nektara and Todrick then and today.

Comparison

I evolved from stick limbs just before starting the Finding Skitter/Captured story-line back in 2013. That was a big change that came from doing mash-ups. I got used to drawing arms and legs in those and decided to carry it over to the strips. Other than that change, I feel everything else has been a gradual process.

I touted the fact that I finally finished the Finding Skitter/Captured story-line yesterday. A new strip went up today so clearly I’m not done with the strip. I’ve got ideas I’ve been sitting on for two years now that I can get to. I’ve got a few standalone gags coming up and then a short story will begin before the end of October. Keep reading to find out what happens next!

In other news I tried a new board game over the weekend. Medieval Academy is a cute card-drafting game (really the art is awesome). I only got to play the 2-player rules which is a different beast from the basic game. In the basic game, everybody gets dealt five cards. They pick one and pass the others to the player next to them (the direction changes each round). Each player then picks a card from the four cards they’ve been given and pass the other three on, carrying on in this fashion until there are no cards remaining to be passed on. Each player then plays four of the five cards they’ve been dealt to move along seven different tracks. The first track allows players to move extra spaces on any track. Four of the remaining six tracks give points to those who are ahead while the last two tracks given negative points to those who are behind. It’s simple and clean and plays really quickly. We played eight times on Friday and still had time to play two games of Dark Gothic afterwards.

That’s the blog for this week. Have a good seven and we’ll do this all again next Monday. Also, check out the fan mail corner strips every day this week! Carja V

 

Sep 282015
 

Hello friendly readers of the blog. I don’t have a lot to talk about this week, so let’s just get into it.

As I wrote in last week’s blog, I started working on a map for my D&D world. Slowly I’m getting more and more ideas of events that have shaped my world. Shaping the map hasn’t been as smooth as I’d like.

Campaign Cartographer works with layers. This is something I’m familiar with since I draw with layers all the time. Switching between the layers in CC isn’t as intuitive as I’m used to. Several times I thought I’d switched to the appropriate layer and started adding things only to learn it was adding things to a different (wrong) layer and I’d progressed too far to undo everything (I can only undo a certain number of actions). I’ve had to start over several times. I’m trying to be extra careful.

I picked up the expansion for Dice Town over the weekend. I was surprised to find it since the store I was at didn’t have the base game. Oh well, advantage me! I’ll talk more on that when I get a chance to play.

The new Skylanders game came with a significant price increase. A basic figure went from $10.99 in Trap Team to $16.99 in Super Chargers. If my math is correct, that’s a 35% price increase which is just insane. Lego Dimensions is still pricier overall but has the added advantage of being Lego. It’s a shame because I’ve loved the Skylanders franchise so far. The price increase is coming at a time when I’m trying to restrict my spending. I’ll be waiting for some serious discounts to buy in if at all.

That’s it for this week. As always, I hope that you all have a good seven and we’ll do this all again next Monday. Carja V.

Sep 212015
 

Greetings and salutations friend readers! What news do I have to share with you this week?

I’ve mentioned in recent weeks how much I’ve enjoyed watching Critical Role from Geek and Sundry and how much I want to get back into Dungeons and Dragons and more specifically how I’d like to try 5th Edition. Well this past weekend I took the first step towards accomplishing that goal when I bought the Player’s Handbook, the Dungeon Master’s Guide and the Monster Manual, the Role-y Trinity of D&D. I didn’t read the books cover to cover, but perused the contents to get some idea of the changes. There’s a lot that carries over from previous editions as one would expect. The main thing I noticed from watching Critical Role was the addition of Advantage and Disadvantage which I like a lot. When a character is said to be in a position of Advantage when trying to accomplish a task, they roll two d20 and keep the higher roll. If they are in a position of Disadvantage, they roll two d20 and keep the lower roll. Such a simple change, but it’s a pretty nifty idea that mitigates some untimely poor rolls.

While I was getting our lunch on our way back from purchasing the books, my mom perused the Monster Manual and now knows more about Oozes than she did before. She knows I’ve been playing role-playing games for years, but it was the first time she ever asked questions about what it is we actually do when we play. It’s not for her, but she was curious.

On Sunday, I started playing around with my copy of Campaign Cartographer 3 to refamiliarize myself with the controls. I found building the map of Pelaria really helped in fleshing out my world. Each addition I made to the map made me think of what went on there. I’ll be doing the same thing for my D&D world. I know where I want the adventure to begin, but I want to be able to put things into context.

After talking about it for so long, it feels like I might just get a game started. Can’t wait!

While I was in Trois-Rivieres on Friday, I found out that the new Skylanders game was coming out on Sunday (which would be yesterday). I’m so out of the loop now. They’ve made it so hard to collect now that it’s turning me away. I’m still missing stuff from Trap Masters. If I stay with the franchise I think I’ll have to do so casually. I can’t afford to keep up with them anymore.

Okay, so that’s all for this week. Have a good seven everybody and we’ll do this all again next Monday. Carja V.

Sep 142015
 

Howdy readers! How y’all doin’? I’m breaking out my western drawl as a nod to the Festival Western de St-Tite that’s going on in my relative neck of the woods. I’m not really into cowboy/western culture so it’s never really been on my radar. It wasn’t until I was well into my adult years that I came to know exactly how big that festival really is (hint: it’s really big). If y’all have been or are planning to go, I hope you had/have a good time!

This morning I woke up to the sound of rain…at 4:30 in the morning. Grrr…I eventually managed to fall back asleep but it took some time and I lost some of my premium sleep time. Anyhoo, I didn’t have any bus tickets or change on hand, so it seemed like I was going to have to take the 8am bus as I wouldn’t have time to walk to a store that was open to get some change in time for the 7am bus. At 7:30 I started walking and lo and behold, the rain had died down. “Perfect!” I said to myself (not out loud), “I can handle biking in this!” My rain gear should be able to protect me. I packed a spare t-shirt in my bag (just in case) and headed out. Well wouldn’t you know it, the rain picked up. When I got to work my shirt was fine, but the seat of my pants was soaked through in places. A little unpleasant, but manageable.

This will be my first week working all five days since the end of June…hoo boy! It’s gonna be rough going.

Many moons ago, I played A Touch of Evil with Fab and Lyne. I found it too similar to Arkham Horror (which I thought was a much better game) and didn’t much care for it. Fast forward to a few months ago I found Dark Gothic which is a deck-building game in the Touch of Evil setting. We were having a lot of fun playing deck-building games at that time so I thought I’d try it out. It came in just about the time that my gaming group died out so for the longest time it sat on the shelf, waiting. After trying a lot of different games with my mom and niece, I thought they might be ready for a deck-building game. Kayla had other plans but mom and I sat down and tried Dark Gothic and I have to say it’s a pretty solid game. It’s a semi-cooperative game in the sense that if the players don’t manage to beat the three villains before time runs out, everybody loses. However, everybody’s also trying to accumulate victory points on their own to be declared the overall winner so I found it to be more on the competitive side than the cooperative side. The timer mechanism in place is called the Shadows and everybody loses if there are ten cards in it. We played three games and never had more than five cards in the Shadows so there wasn’t as much tension as there could have been. It was more a matter of who could score the villains first. It just so happens that a new expansion is due out for the game in the coming weeks that’s supposed to put more emphasis on the Shadows. I’m looking forward to trying that out.

I blitzed and cranked out five Funnies strips last week for the week of the site’s fourth anniversary plus a mash-up. After all that I didn’t have it in me to draw a Bandit Baby strip. Right now the plan is to preempt Bandit Baby on October 2nd to post the last strip of the current Funnies storyline before the anniversary week strips start. Bandit Baby will be back on October 9th. That means during the week of the ninth, there’ll be five Funnies, a mash-up, a Bandit Baby strip and the blog. One thing this process taught me however is that my normal schedule of three strips and a mash-up is just about my limit. I just don’t have the energy to commit to drawing more than that per week. It worked out well that this big artistic workload fell on a week where I had two days off from my day job otherwise I don’t know that I would have been able to get everything done.

I think that about covers everything I had to share this week. Have a good seven and we’ll do this all again next Monday. Carja V.