Mar 012016
 

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I had one of the better weekends in a long while this past weekend. What could make my weekend so good? Games of course!
It started Friday with my mom as we played Lords of Waterdeep (still my fave), Castle Dice, Dark Gothic and Takenoko. I won the evening 4 games to 3. We had probably our shortest game of Dark Gothic when my mom picked up all three villains in short order. The first time we played Castle Dice, I found the wording on the cards a little funky and couldn’t understand how anybody would want to use some of them. Now that I understand them, the game plays a lot better and all of the cards are useful. I like the game even more now.

On Saturday, I didn’t game, but it was a day filled with discussions about gaming. Fab and I went to Trois-Rivieres to see our friend Steve whom neither of us had seen in ages. It only cemented my desire to get a RPG campaign going. I tell you, it’s GOING to happen. I also got the last of my Christmas presents: the expansion to Dark Gothic! WOOWOO! I can’t wait to try it out on Friday.

La Crique o jeux decided to hold a game day to mark the beginning of the March Break. I got to game from 2 to 10 and had a great ol’ time. I was introduced to Telestrations (imagine playing the telephone game only instead of writing down what you think you heard, you write down what you think you saw! Each player has a pad with an erasable marker. On the first page, players write a word and then pass it on to the next player who has to try to draw that word. The pad gets passed along and the next person has to write down what was drawn. The next person has to draw what that person’s guess was and so on. It’s a nice party game with plenty of laughs.

I introduced some people to King of Tokyo to some mixed reactions. The kids really liked it, the adults a little less so.

After that I was taught how to play Abalone. It’s a tactical abstract game where the goal is to eliminate six of your opponent’s pieces. The pieces are all marbles and the board is made so that you can push lines of them from space to space. The trick is you can’t move a row of more than three of your own colour and you can never break a line in the middle. You can only push an opponent’s pieces if your line outnumbers his. So I could use a line of three pieces to push my opponent’s line of 2 pieces. If we both had lines of two pieces, it’s a stalemate until someone manages to maneuver their pieces around to gain the advantage. I have trouble seeing potential pitfalls so I’m not a great tactical player. For my first game I managed to do okay and it came down to the wire. I thought I had my opponent trapped but in my rush to spring it, I missed the opening I left for him and lost the game.

Next I had to choose between Rampage (a game I’ve seen played on Tabletop) and Abyss (a game I’ve played before). The dexterity based game play of Rampage didn’t really appeal to me, so I joined the game of Abyss. We had fun and I came within two points of winning.

We closed the day out with a game of Dead of Winter, which is a semi-cooperative game set in a post-apocalyptic world where zombies are running rampant and the players control a group of survivors trying to forage for the resources they need to stay alive. Now I make no secret that I hate the zombie theme. It’s unfortunate (for me) that they’re so popular. I played Dead of Winter because a) it was the game being played and b) because I’ve heard nothing but good things about the game system. I’ve seen it played on Tabletop as well and I have to admit I found it intriguing. It’s semi-cooperative because while there’s a common objective that everybody needs to pitch in to complete, each player also has a secret objective they have to do which can put them at odds with the common objective either by holding out a little help now and then or by straight up betraying the colony. In our game, we achieved the common objective, but I misread my secret objective and equipped two of the cards I was supposed to just keep in my hand. Having now played it, I will say that it’s a solid game that has plenty of theme. If I LIKED that theme, it’d be an easy addition to my collection. Plaid Hat Games is supposed to be releasing a new game using the same system with a sci-fi theme. I’m much more open to that so I’ll be on the lookout for it when it comes out.

With all that gaming, I was a little lax on my drawing this weekend. I had a Bandit Baby strip and a mash-up to draw and I only got one of the two done. I wasn’t able to figure out the script for the strip. I was going to draw it tonight, but I’m beat so it doesn’t look like that’s going to happen. I guess I’ll have to make up for it next weekend.

Okay, so that about covers things for this week. Have a good seven and we’ll do this all again next Monday. Carja V.

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Feb 222016
 

Hello Joe! How’s it–What’s that? Your name’s not Joe. Okay, how about Goofy? Joe’s fine? Yeah, that’s what I thought.

Work has been a little crazy lately. We implemented the new case system last week and it’s a huge adapting process learning how to use it. This is going to be an interesting year.

Last Tuesday it rained. A lot. On any other day of the week, I wouldn’t have cared about the weather, but Tuesday is game night. I didn’t want to miss out on game night. The club organizers confirmed that game night would proceed as planned but recommended caution for anybody thinking about attending given the icy conditions. I was taking the bus so I figured I was safe enough. There were fifteen or so other brave souls in attendance and to the best of my knowledge, a good time was had by all.

The last time I tried to take the bus home, I wasn’t aware that the buses stop running at 10:30, so when I tried taking the bus at 10:55…well, I’m just glad I had my earphones so I could listen to music as I walked home. But that was last time. THIS time, I was armed with the appropriate knowledge that would permit me to catch the last bus. Or so I thought. Due to the icy conditions, the bus company decided to stop service early. Once again, I had been foiled. Fortunately, the rain had ceased and I still had my earphones so I listened to music as I walked home. I only slipped once and was able to keep my balance well enough to stay on my feet. So yay that.

Before my unfortunate discovery that the buses had stopped running early, I tried Blokus for the first time. Imagine plastic pieces that are shaped much like tetris blocks varying between 1 and 6 squares in size. Each player has 21 pieces and the goal of the game is to place all 21 pieces on the board. Sounds simple enough right? Well, when you place a piece it has to touch corners with a piece you’ve played previously. But it can ONLY touch your own pieces at the corners. No sides can touch. The same restriction doesn’t hold against other players’ pieces. Those can touch. It’s a lot more fun than it sounds. We played three games before moving on. That’s when I introduced the people I was playing with to Tokaido. Again, it went over well which is cool. I’m glad I added it to my collection.

In other gaming news, I stumbled on a new game at Wal-Mart of all places. While browsing through the CCG selections, I found Star Wars Galactic Connexions. It’s a tile-laying game with a dominoes-feel. Each piece is hexagonal with a value on four of the six sides (the top and bottom sides are always blank) ranging between 0 and 5. You can lay a tile next to another so long as the value on the side of the tile played is higher than the value of the side it’s being placed next to. You score points equal to the total of both sides. So if I place a tile so that my 5 touches your 3, I get 8 points. If you can place a tile so that it touches more than one tile (remembering that your values must beat the values of the sides of the tiles they’re touching) you get the points for each side. So if I can play a 5-4 tile between a 4 tile and a 3 tile, I score 16 points. Theoretically, you could place a tile so that all four scoring sides touch other tiles and score points for each, but it didn’t happen for us. We only ever managed to connect two sides.

The rules suggest that each player build a deck of seven tiles to play, but I think that makes for a pretty shallow experience. We played so that as you played a tile, you drew a tile from the reserve and continued until no tiles remained. I got creamed. My mom was a lot more fortunate in her tile draws and was able to make a lot of combos.

The rules also allow for scoring extra points if you can name a story connection between the tile you’re placing and the tile you’re connecting to. Example, if I place a Luke tile next to a Leia tile, I can get more points by saying they’re brother and sister. The number of bonus points is based on the border of the tile being played. Red-bordered tiles (like Luke Skywalker) are generally easier to connect story-wise and are worth only 2 points. Blue-bordered tiles (like Sabine Wren) are a little less easy and worth 3 points. Green-bordered tiles (like Malakili) are the hardest to connect and give four points. My mom has next to no Star Wars knowledge and I thought it would be unfair to use these rules. I don’t know that it would have made a difference if we had though. I was that soundly beaten.

The only downside to the game is that it’s collectible so getting all the tiles (there are two sets of 75 so far) can be quite expensive. They made different colored variants of each tile too. Grey tiles are common, black are uncommon and clear are rare. And of course there are chase “super-rare” colours like Jabba-Slime Green, Death Star Silver and Lightsaber Purple (to name just a few) adding to the insanity. To be perfectly honest, you’re much better off buying a complete grey set on eBay. It’s all you really need. That’s what I’m going to do for Set 1 (which I apparently missed out on). I’ll round out my Set 2 collection with individual purchases on eBay as well.

Okay, that’s all for this week. Have a good seven all and we’ll do this all again next Monday. Carja V.

Feb 152016
 

It is cold outside and I do not have the month of May. I checked my pockets. It’s not there.  So yes, hi there folks! Welcome back to another installment of the Monday Blog. How y’all doing?

We’re on the tail end of the coldest snap of the winter so far. I’ll be glad when it breaks and the weather gets a little milder.

Shawicon was held over the weekend and by all accounts it was a success. I chose not to go because there was no solid hook to pull me in. It’s great for the local economy though.

I tried Castle Dice on Friday and I liked it. It plays in seven turns. Each turn, players get a certain amount of set resource dice and a number of resource dice they can choose for themselves. They then roll all the dice together (keeping any Barbarians they roll) to form a common pool. After that, players take turns drafting the dice from the pool to hire villagers, buy animals and build castle sections. Villagers help with resources, animals can provide special powers and castle sections are worth points at the end of the game. It plays quickly with very little down time for players as the draft keeps everyone involved. There’s an expansion that gives each player asymmetric decks to draw from, as opposed to everyone drawing from the same common deck of cards.

I’ve had my computer for over six months now and I still feel like I’m missing something from the way I had things configured before. My drawing pad hasn’t changed and yet it just feels different when I draw in Manga Studio and MyPaint. It annoys. The eraser tool in MyPaint changed and I can’t seem to configure it the way I had it before. I want a clean erase instead of a gradual erase. I’ve been working around it, but it’s a little more tedious to erase now.

Next Sunday, La Crique o Jeux is holding a game day…but WWE Fastlane is on that night. Will I miss my first PPV since getting the Network…or at least miss watching it live since I can just record it on my DVR? All signs point to yes.

It’s been a long day so I think I’ll call it quits for this week. Have a good seven and we’ll do this all next Monday. Carja V

Feb 082016
 

Greetings and salutations and other redundancies. Time to talk about things in blog format. Let’s begin.

I have the feeling that there was something kinda, sorta nifty I wanted to talk about today, but for the life of me, I can’t remember what it is. Weird.

La Crique ö jeux has made it so I no longer loathe Tuesdays. I may even look forward to them a little bit. For now. I’m sure I’ll go back to hating Tuesdays when the group lets out in April. Until then, I’ll just enjoy the ride. I got to try a new game last time called Abyss. It’s a gorgeous game with an underwater fantasy setting. Each turn, a player performs one of three actions: Explore the depths, collect allies or recruit a lord. Exploring the depths will allow players to acquire one ally. Collecting allies will allow a player to take all the allies of one type that were not acquired in previous attempts to explore the depths. Players will use the allies they’ve collected to recruit the lords which are the central focus of the game. Each lord is worth victory points at the end of the game but also give players access to special powers. Lords can also help unlock locations which will affect the scoring at the end of the game. There’s more to it of course, but I don’t mean to write a full review so I’ll stop there and go straight to my thoughts.

As I said, the game is really, really pretty. The artwork had me wanting to play without having any idea of what the game was about. After playing I can say that I enjoyed it, but I don’t know that I’ll add it to my collection. If I could score a cheap copy of it, then maybe I’d consider it, but I’d rather keep my gaming dollars for a game I’m more passionate about, like Star Wars Rebellion. That game has me drooling even though I doubt I’d ever be able to get it to the table. It really has the feel of the computer game of the same name, which I loved.

I finished the last of the Force Awakens mash-ups over the weekend. I think the set will close on a good note. Now I have to come up with a theme for the next set of mash-ups. Maybe I could do a D&D theme. Hmmmm…the ideas are percolating. That’s definitely a keeper but maybe you all have some other ideas? Share them in the comments.

Speaking of The Force Awakens, the movie finally left Biermans, so it looks like my theatre run will end at four viewings unless I go crazy and run up to Trois-Rivieres to see it again.

I’ve begun drawing the final arc of the Bandit Baby story. It’ll start going up in March. After that comes the epilogue I’ve had in mind since the beginning. I estimate that unless this arc takes an unexpected twist that causes me to extend it, the story will conclude sometime in May.

I’m also drawing nearer to the conclusion of the Love Letter story in the main story. Barnaby is due some love so I’ll probably start the story I’ve had planned for him soon after Love Letter is done.

Okay, I’m blogged out. Time to eat some type of food stuff. Have a good seven and we’ll do this all again next Monday. Carja V.

 

Feb 012016
 

Hello and welcome back to the blog! I don’t have anything wittier for an intro so let’s just get into it.

I’ve been subscribed to the WWE Network for about a year now. Without question, it’s a great value based on cheaper access to monthly pay per view events. However, one of the things I enjoyed was being able to watch some classic programming from the 80’s. Bell has yet to come to an arrangement with Rogers to allow access to the online content. That means that I can only watch what’s on the cable channel which is a direct port of the US streaming service’s linear channel. At first this was fine because the content was all new to me. Over time though I’ve seen most if not all of the shows that they cycle through. They’ve also reduced the throwback programming to an hour of old Raw and Nitro episodes on Thursdays (and it’s still the early episodes before the Monday Night War caught fire). This is very disappointing. I understand the desire to push new programming, but in a 24 hour cycle, surely they could do better than to repeat one block of 3-4 hours of programming 6-8 times.

Given the above, it was a pleasant surprise to see that the Network aired the first Wrestlemania yesterday. It’s interesting to see how Wrestlemania has evolved over the years. Except for the main event, the show was very short on spectacle whereas today Wrestlemania is almost more about the show than the wrestling. The title matches were all interesting, but the undercard was pretty bland. I’m familiar with that era of wrestling, but there was next to no story to the first couple of matches. That changed with Wrestlemania 2. Sadly, they’re skipping straight to Wrestlemania IV next week. I would love to watch 2 and III (for some reason, they only started using roman numerals in Wrestlemania III) again. That’s what got me thinking about the lack of variety and access to classic content on the Network actually.

I attended my first meeting of La Crique ö jeux last Tuesday. It was co-op night and not knowing what to expect, I brought Pandemic: The Cure with me. There were a number of games available to be played including titles I’d never tried like Dead of Winter, Yggdrasil and Atlantis Rising. The people who told me about the club were there and they invited me to join them in playing the game they’d chosen, Shadows Over Camelot, which was of course, the one game that I HAD played before. Now, I’ve never won Shadows and the guy running it said he had so if anything I thought I might learn a few tricks on how to play more effectively. Sadly, the luck of the draw had us behind the eight ball almost from the start. For the advancement of evil phase, we exclusively drew from the shadow deck until late in the game. I’m thinking we should have let more catapults be set up outside of Camelot and just taken time to destroy them. This might make the game longer, but I think it would make it a lot more manageable. Even with the right cards we weren’t making any progress because the shadow cards would always undo what we’d accomplished. I’m not enamored with the game so it’s not one I’m inclined to pull out for game night. That makes developing a working strategy that much harder. For the record, we played without a traitor, so we all lost together.

That’s it for this week. Have a good seven and we’ll do this all again next Monday. Carja V.