Carja

Oct 282011
 

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He had expected to find a junkyard beyond the ridge. What he found was beyond imagining. Rising up from between the crumbled remains of the lost colony was what appeared to be a grove of metal trees. They were formed from the broken bits and pieces of rundown tinkers. What was most amazing was that there were so many of them. More than could ever reasonably been thrown away.

He climbed down the ridge to get a closer look. It was a steep enough decline as to make progress treacherous, but slowly he managed to make his way down to the valley floor and then towards the edge of the metal forest.

The ground was littered with over a generation’s worth of broken items. There was no doubting that this was the dumping ground of yore. But amongst the ancient debris there could also be found newer bits, broken tinkers. On top of the closest pile he noticed one tinker in particular that seemed familiar.

It was a near perfect match to the girl’s description of her tinker, Springs, though one of its legs was broken. It was hard to imagine that it could have made it so far away from home with the impediment, but yet here it was. He scooped the tinker up to inspect it.

Apart from the broken limb, the tinker was in remarkably good shape. The girl must have taken extra special care of it. There were a few recent scuff marks, but overall the tinker was finely polished. He was sure he could get it working again. The leg would be an easy fix, but most important, the spring-core was sound. Every spring-core was unique. While he’d successfully transplanted spring-cores before, invariably the tinker’s temperament would change. If he’d had to change the spring-core, he doubted the girl would have recognized her friend.

He now had what he’d come looking for. He was just turning around to start the long trek back home when a fearsome head appeared over the ridge. The metal monster had returned! He remained rooted with fear as the beast made its awkward return to the Tinkerwood. He was certain these were his final moments.

The monster was no less terrifying in the daylight. Now he could make out each gruesome detail of mismatched metal parts cobbled together to form a hideous whole. The titan lumbered forward. In its clutches, he could see broken tinkers. Did it collect them to add to its monstrous form?

He looked up, way up, as the monster finally reached his location. One swift swipe of its arm and he would be dead. He braced himself for the end. But it never came.

The monster walked by him and with surprising gentleness, deposited the broken tinkers on the pile where he’d found Springs. It was as though he was laying the wound down tinkers to rest. With this task completed, it finally turned its attention to him. The one central eye examined him and quickly focused in on the tinker in his arms.

He held Springs up, “I’ve come to bring this tinker home…” he said with a trembling voice, unsure that the monster would even understand him. “A little girl misses him very much. I’m going to fix him for her.”

The monster stared at him for a long moment. He didn’t dare move, lest it be interpreted poorly. He felt as though the monster was judging him. Finally, a decision was rendered as the monster merely nodded. It did not turn away from him, and instead continued to watch him. He nodded in return and quickly made his way back to the ridge with Springs in hand. He had survived the encounter, but did not wish to prolong it.

The trek home was no less physical, but he walked with renewed vigour born of incredulity and fear. He wondered if anyone would believe his tale of the Tinkerwood and its Undertinker.

Oct 262011
 

From the journal of Ardebast Raconteur:

Northend, as its name suggests, lies to the north. It is a port town east of the Burroughs.

The best advice I can give to travellers heading to Northend is to turn around and go someplace else. It is not a place for the faint of heart. However, anything can be had in Northend…for a price. The Order long ago left Northend to its own devices. The Coven moved in and now rules over the town, operating more openly than anywhere else in Pelaria.

Over the years I have amassed enough friends in low places that I feel relatively safe walking the streets of Northend. Anybody not so fortunate would be well-advised to keep a paw on their coin purse. This is a lesson I learned the hard way when I once visited Northend and had my pocket picked by a young kitten named Sass. I suppose I should count myself fortunate that it had taken that long for myself to be initiated.

The police force in Northend, like just about everything else, is controlled by the Coven and serves those who can afford their rates. Those who can and do pay are well protected. A crook who runs a scam or heist on a fur who has paid his dues to the police force will most likely not witness too many more sunrises.

Northend is a place furs go to disappear…unless of course they’re trying to hide from the Coven. Very few questions are asked in Northend and those who do ask them openly are immediately viewed with suspicion. This can be somewhat of a catch 22 when you’re trying to purchase contraband or hire someone shady, but a liberal application of shinies to paw tends to solve most problems…unless somebody has paid more than you.

Carja’s Notes:

The Age of Animus is a work in progress. For example, even though the map of Pelaria was created a little over a year ago, the idea of Northend being “a wretched hive of scum and villainy” didn’t come about until two months ago when I was trying to come up with ideas to differentiate the towns in Pelaria in Kerfuffle Shuffle (a card game I’m working on). Sass wasn’t from Northend until last week when I was writing Ardebast’s journal entry on her.

Oct 242011
 

“What’s in a name? That which we call a rose

By any other word would smell as sweet.”

That’s what the Bard had to say about names in Romeo and Juliet. That’s right! I just went Shakespeare on you all! By the way, you’re supposed to know that “The Bard” means Shakespeare. It’s a thing.

I hate coming up with names. It’s not for nothing that Cyran goes unnamed in Tale of the Tinkerwood. Trying to find the perfect name for a character isn’t always as easy as it seems (unless you’re writing a biographical piece). Fantasy names are even harder. If you’re not careful you get gibberish.

Every so often I’ll brainstorm names and keep them for later use.

There are different ways I use to come up with names. One is to take a common name and play with it. Like Cyran was based on the name Cyrus. Another is just to throw sounds together (like Popkin). I use that one sparingly, because more often than not, the names I come up sound like they’re for a villain (Curse you, Horvath!).

With so many names out there, inevitably some of the names you “made up” turn out to be real. Cyran is apparently an unusual variant of the name Corin meaning “spear.” There was an American Idol contestant named Todrick Hall. And while on the subject of Idol, one of the Canadian Idol judges was Sass Jordan (but that’s more of a nickname…her real name is Sarah).

Some names are happy mistakes. Years ago, I mistook the name “Latara” for “Nektara” (they sound TOTALLY alike, I know).

Now I can also use the internet. Baby name websites are invaluable. You can search by origin (I’m partial to Celtic and Gaelic names).

Sometimes, your friends will come up with a name that you end up using even if you don’t spell it the same way (The Oonch!).

And then there are just names you dig, like Barnaby and Zoë (the umlaut is important).

Whichever way you go about it, once you start calling a character by a certain name, you soon find that you couldn’t imagine calling him by any other name.

  • Cyran
  • Sass
  • Mouser
  • Red Rich
  • Barnaby
  • Todrick
  • Nektara
  • Big Oonch
  • Zoë
  • Popkin
  • Deema
  • Copley