Carja

Feb 202013
 

Hey hey folks! It’s time for the Wednesday Mash-up again. This week, we conclude our look at Final Fantasy IX. This turned out to be one of my favorite sets. I hope you liked them too. As always, click to embiggen.

Here Sass is as General Beatrix. Beatrix isn’t in the main cast. As such, she didn’t get a full body render pose like the other characters. Finding good reference material was therefore more problematic. I had to go with screen captures from the game. This was not ideal because you didn’t get to see her whole body. The pose is from the final cut scene in the game where you only get to see her from the belt up. The lower half was taken from someone’s cosplay costume.I have no idea how authentic it is.

Sass---Beatrix

Red Rich gets to play the baddie, Kuja. Again, I had to go with different sources to base this piece on. Kuja is featured in Final Fantasy Dissidia (a fighting game on the Sony PSP) so I could have used artwork from that game, but I didn’t feel it fit the aesthetic of the original game as well. Kuja’s lower body gear is…special. I tried to tame it down here.

Red-Rich---Kuja

At the end of the game, Kuja undergoes a transformation. He goes into what the game calls Trance mode. The last piece of the set is therefore Red Rich in Trance mode.

Red-Rich---Kuja-Trance

That’s all for this week. I’ve been mostly focused on the Age of Animus RPG these last couple of weeks as I gear up for a test run on March 2nd. I have no mash-ups drawn for next week so far beyond a first sketch which I wasn’t really feeling. Unless I get more jazzed for the idea, there’s a good chance there won’t be any mash-ups next week. We’ll see how it goes. Have a good week y’all!

Feb 182013
 

Last week I talked about playing roleplaying games. This week, I’m going to talk about my past and present efforts to create roleplaying games.

There are two ways of going about creating a roleplaying game. You could start from scratch or adapt an existing rules system to your needs.

One of the biggest advantages to adapting an existing rules system to your needs is that you can focus more attention on creating the setting. Why reinvent the wheel right? The only rules you need to worry about are the ones that are particular for your game.The disadvantage is that it might be difficult to market your game. In fact, unless you’re using a system with an open game license (like the d20 system), you’re likely plum out of luck.

Creating a system from scratch is understandably a lot more work, but also potentially more satisfying when you really nail the product. Even if you’re starting from scratch, you’re probably going to look at other game systems to at least figure out everything you need to cover. You can make the game as easy or as complicated as you like.

Last week, I talked about my first attempt at creating a roleplaying game using the Starfleet Battles rulebookless box set I had. That set had the grid map and counters I needed and ship layouts. The system was super simple. Even you succeed, odd you fail. The space battles were a little more elaborate. You rolled a die to see what direction you had to move your ship and another die to see how far. You fired your weapons (again using the even-odd method of determining success) and then rolled dice to determine where you hit your opponent’s ship. The ship layouts used a lot of little squares so you could check off. If you hit a certain section enough to fill in all the squares, the section was destroyed…at least that’s how I remember it worked. That was a while ago. I no longer have the box set to be able to check it out. Having to roll for direction made little sense, but it added a little bit of challenge which the game was lacking. It also led to a hilarious situation where Fab was controlling my friend Richard’s ship while he stepped out for a half hour. When Fab rolled to see where the ship flew, the results made it fly right into the sun. Okay, so Richard didn’t find it so hilarious when he found out his ship was destroyed (his character made it out in an escape pod) but it sure was funny to the rest of us. “What did you guys do while I was gone?” “Oh nothing much…destroyed a few Romulan ships, did some repairs. flew your ship into the sun…” “WHAT?!!!”

My next attempt was making a Peanuts roleplaying game. I created a system from scratch that was eerily reminiscent of Dungeons and Dragons only I used a d12 instead of a d20. We only played it once or twice. To be honest, as much as I love Peanuts, the setting is rather limited in what you could have the characters do that would be interesting to play out. The adventures I created featured things that you’d never see in the comic strip, so really it was only Peanuts in that I had created stats for the Peanuts characters and if you played Linus you could find creative uses for his blanket.

I was going to talk about the work I’m doing on the Age of Animus roleplaying game, but I finished work late today and it’s getting late, so I’ll keep that topic for next time.

Have a good week folks!

Feb 172013
 
Feb 162013
 

From the journal of Ardebast Raconteur:

Vawsing is a fishing community on the west coast of Pelaria. A fisherfur’s life is not for everybody. It’s wet work and you’re often on a boat for days at a time. One of the most miserable weeks of my life took place on a fishing boat. Let’s say that this dog wasn’t born for the sea and leave it at that.

My aversion for life on a boat aside, Vawsing is a fascinating community full of colourful characters. I think the periods of isolation make a fur more appreciative of good company. These are furs that appreciate a good yarn. As a result, my cup never runs empty when I visit.

Carja’s Notes:

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