Carja

Sep 302013
 

If you’ve been wondering where I’m at with certain projects, this week’s blog is for you!

Kerfuffle Shuffle

This project was mostly dead. After all the time I spent working on the game design, I came to the realization that the game was missing a strategic element to how you placed your attack cards in your battle sequence. As is it was, you just placed your cards wherever and hoped for the best. If you drew all high attack numbers you’d do well and if you drew all low numbers, there was very little you could do to change your fate.

Last week a stray idea hit me about chain combos. If I implemented bonuses for certain chains you could turn a weak attack into a much stronger attack. It made me rethink the whole game and maybe there is something there after all. I’m thinking about how to balance the bonuses so that a strong card can still have a chance to beat a tricked out combo.

The creative juices have started flowing again and I may eventually salvage the project.

Fun ‘n’ Fantasy Crossover

There’s some writer’s block going on.  I’ve done some layout work for the stuff I’ve written so far. If I weren’t so adamant about maintaining my lead on the Funnies, I could start drawing the pages I’ve laid out. I can only be seated for so long drawing before my arm (amongst other body parts) gets sore. Funnies and Mash-ups have priority.

Animus Wars

This project is dead and it’s not coming back. I plan on going back to Star Wars for mash-ups when I’m finished with my steampunk set. I started doing mash-ups in March 2012 but the turning point with regards to quality  I feel was the Wonderland set in June of that year. The early mash-ups are a little painful to look at now which is a shame because the early sets were of some of my favorite things (like Star Wars). I want to see what I can do with Star Wars now that I feel stronger as an artist. To further justify the set, I’ll be featuring some costumes from the other movies. Sorry, no gold bikinis….Cyran would not approve.

Age of Animus Storytelling Game

I’ll admit it! I’ve just been lazy here. I’ve started writing Ardebast journal entries again so that should kickstart more work on the game.

I didn’t really want to get my friends together in a basement during the summer but now that autumn is here, I’m thinking about organizing another session. You haven’t heard the last of Bunwick, Emeraldine Fiera, Raz, Wilhemina and Zouly.

Other projects

I have more than enough to keep me busy with the projects listed above. However, other things I’d like to work on are: more stories short or otherwise, the BIG board game, and a collection of the first two years of Funnies. Publicity-wise, I’d like to do something locally for Free Comic Book Day next year and maybe even Comic Con.

Okay, I’m feeling guilty now so I’d better stop talking about all the work I’m NOT doing. Have a good week y’all!

Sep 272013
 

From the journal of Ardebast Raconteur :

At the foot of the Everhigh Mountains lies Lake Dolimere. The water of the lake  flows down from the mountains and is said to hold special restorative powers. Many a scholar has tried to ascertain the source of the healing properties without much success. The theory currently making the rounds is that an accumulation of minerals carried from the mountain as the waters run down is the cause. The less-scientifically minded are inclined to call it magic. Even if the cause , all agree that Dolimere is COLD.  Even at the height of summer, the water is near freezing. Only the bravest furs wade in its waters.

The aptly if not imaginatively named Lakeside is a small community that has cropped up on the northeastern-most shore of Dolimere. The populace is almost exclusively made up of scalies with a pawful of furs also calling Lakeside home. These furs and scalies have gained a reputation as skilled healers with no small help from the wondrous waters of the lake itself. It is not unusual for sick or injured furs to seek out Lakeside for a cure to their ailments. More often than not, the healers of Dolimere succeed in providing one.

Carja’s Notes:

When I was mapping out Pelaria, I didn’t spend a lot of time writing notes about the various places. I trusted that I would develop the world’s lore as required by the stories I was writing. All I knew about Lake Dolimere was that the water from the lake would have some kind of healing power.

When we started playing the roleplaying game, Lyne asked if the towns shown on the map were the only ones in Pelaria. I told her that these were the major centres, but that there were smaller outposts and communities spread throughout the continent. When I told her about Lake Dolimere’s healing properties, she decided her character would be an aspiring healer who was expelled from a small community near the lake for being a terrible grouch. That’s where the idea of a community of healers came from.

Sep 252013