Nov 212017
 

Hey there! Feels like just this morning I was posting a flashback and now it’s already time for a blog. Weird huh?

Yeah I can’t believe I went through the whole weekend before remembering to post the flashback. Whoops! I can only promise to try to do better next time.

On top of being lax in my posting duties, I also was slack when it comes to drawing over the weekend. I only finished my second strip a half hour ago. You will note that no part of Monday is encapsulated in the weekend, so yeah.

What was I doing instead of drawing? Funny you should ask. On Saturday, I was watching Justice League. As a DC fan, I was really hoping for a good movie. They set the bar so low with Batman v Superman and I haven’t even been able to bring myself to watch Suicide Squad. Wonder Woman gave me hope though and I’m happy to say Justice League is a fun ride. It’s far from a perfect movie, but it’s way better than I was fearing. I could definitely sense Joss Whedon’s influence on the dialogue even through the dub. I’m sad about the circumstances which led Zack Snyder from being unable to finish the movie, but what he did with his previous outings in the DC universe left me with little hope that I would have enjoyed the movie as much as I did if he had.

On Sunday I got to bring Star Wars Rebellion to the table for only the second time and it was epic. I played the Empire and managed to destroy the Rebel base about a turn before my opponent was able to complete the objectives that would have won him the game. Dantooine. They were on Dantooine. I sent an excursion there first so as not to commit the entire fleet stationed in the sector to that system. I also had Ilum has a possibility to check out on if Dantooine didn’t pan out. But it did and so I was able to send the rest of the fleet in to mop up the remains. Combat remains the weakest part of the game. I’m looking forward to trying the game out with the expansion (even if it means I have to include Rogue One content).

I also tried Dragonfire and wow is it a tough nut to crack. The quick-start scenario walloped me hard twice. I’d heard that difficulty balance could be an issue with less than four players. I’m hoping that it’s limited to the quick-start scenario though since I don’t know that I’ll consistently be able to get four players to the table (including me) very often.

That’s it for this week. Have a good seven and we’ll do this all again next Monday. Carja V.

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